Quizlet Live is a website-based classroom vocabulary game where teams of three or four students work together to be first to match vocabulary terms with their correct definitions. Quizlet Live is a new feature of Quizlet, an excellent digital flashcard website and smartphone application already popular with many teachers. It is free and easy to use, allowing teachers to create customized flash cards with text, images and audio, as well as share with and borrow from other users.
To use Quizlet Live in the classroom, the teacher and students will each need to have an Internet connected computer or mobile device. It is important to understand that this is a website-based game (NOT the Quizlet smartphone application) and is designed to work on any device, even older mobile phones. Students do not need to download any programs or applications nor register/sign up for anything. While not necessary, it is very helpful to be able to project the computer or device display onto a large screen so students can see the appropriate websites and track their teams progress during game play.
Before introducing Quizlet Live
First, teachers must create a free account on the Quizlet website: Quizlet.com. Next, create your own deck of flashcards or search through any of the thousands of sets created by other teachers. To see a good English/Japanese example, here is a link to a deck of flashcards about “Vacations” that I have used successfully. (https://quizlet.com/30856965/vacations-flash-cards/)
Introducing Quizlet Live in class
While logged into Quizlet.com, chose a deck and click on the blue box labeled “Live” at the top right of the website page.” This will open the Quizlet Live page where it is possible to create a game, watch an instructional video, or try a demonstration version of the game.
Clicking on “Create Game” leads to a new page with instructions for students to go to the URL “quizlet.live” (https://quizlet.com/live) and enter the six-digit “Join Code.” Write the website (quizlet.live) and the game code on the blackboard (If you have already taught the class how to use the Quizlet website and/or app, which I normally do, it can cause confusion. Be sure to let them know this is not the Quizlet app, but a website they need to access with their browser.)
If possible, project this website screen from the teacher computer or device onto a large screen so the students know where they are supposed to go. It is also a good idea to log into this website on a mobile device to carry around the room and show students what webpage they should find. There are two common problems at this point:
- Students go to “quizlet.com”.
- Students open the Quizlet smartphone application if already downloaded.
In a few cases, my students have been unable to enter the code number using the Japanese “flick” style smartphone keyboard. A possible solution for this type of situation is to change the keyboard to the traditional QWERTY keyboard. If there is no QWERTY keyboard, try having the student switch back and forth between the English flick keyboard and their native language flick keyboard after entering each number. Quizlet has already been alerted about this potential problem, so it may be fixed soon.
Once students enter the code and push the “Join Class” button, they will be prompted to enter their first name. If another student has already taken that name, they will be asked to enter their last initial. If a student makes a mistake and it is necessary to change the name, click on that name on the teacher screen and delete it, and the student will be prompted to enter a new name.
At this point, their display will say “Waiting for your teacher to start.” Their name will also appear on the the teacher game screen, as well as the number of students who have logged in. When first introducing Quizlet Live, during this logging in process, it will probably be necessary to circle around the room, troubleshooting problems. It is recommended to become familiar with the process beforehand to quickly get everyone logged into the game.
When all the students have logged in, click the “Start Game” button to go to the next stage. If students fail to login correctly before the game starts, they can be added after the current game is over. If at any point students who were correctly logged in lose Internet connection, return to a previous web page, or close the webpage, the game will give them the option to “Refresh” or “Re-join the game I was in.”
At this point, Quizlet will create random animal named teams of three or four students depending on the total number. The students’ screens will display their animal team name and image, as well as the names of other teams members. Instruct the students to stand up, find the other members of their team, and sit together. This is where the beauty of this game really shows, students must physically stand up and move around the room to form groups and work together.
Once everyone is ready, select “Start Game”, and students will begin to work together to match the vocabulary term with the correction definition. Each member of the team will have the same vocabulary term at the top of the screen. Below that term will be three or four definitions from the total of 12 questions. Only one of the definitions on one team member’s screen will be correct. The team must work together to identify the correct definition. If successful, the definition will turn green and disappear and the next vocabulary term will appear. If the choice is incorrect, the definition will turn red and all screens will then show the correct answer before starting the team over from the beginning. The first team to correctly answer all 12 questions in a row is the winner.
The teacher can then choose to exit the game, play the game again, shuffle teams and play again, or review the cards with the class. For an alternative idea, try using trivia sets such as this “Sports Trivia” set. Or, search for sets which use images instead of definitions. Great for certain types of vocabulary like “kitchen tools“.